scoreboard players add @s rmr.entity.timer 1
tag @e[type=armor_stand, tag=rmr.flying_axe] add rmr.connect.maybe_owner
function rmr:connect/find
execute unless entity @e[tag=rmr.connect.owner] run kill @s
tp @s @n[tag=rmr.connect.owner]
tag @n[tag=rmr.connect.owner] remove rmr.connect.owner
function rmr:entity/flying_axe/spin
tag @e[tag=rmr.connect.maybe_owner] remove rmr.connect.maybe_owner
